AI Insights · Timothy · July 2024
Top 5 Slime Games in Turkey for Q2 2024
Discover the performance trends of the top 5 slime games in Turkey for Q2 2024, including downloads, revenue, and active user numbers.
The second quarter of 2024 saw notable trends in the performance of the top 5 slime games on a unified platform in Turkey. Here’s an overview of their performance metrics.
Bruno - My Super Slime Pet from Dramaton LTD showed a fluctuating revenue pattern, peaking at $135 in the week of June 10. Downloads started strong in early April with approximately 26K but saw a dip mid-quarter, ending with around 13K in the final week of June. Weekly active users also varied, starting at 117K and peaking at 135K before stabilizing around 114K.
World of Slime Simulator Games by Solid Apps INC experienced relatively steady revenue, averaging around $60-$70 per week, with a notable drop to $16 in the last week of June. Downloads were minimal, fluctuating between 11 and 52 per week. Active users remained stable, hovering around 700-800 throughout the quarter.
Super Slime - Black Hole Game from Supercent, Inc. had a volatile revenue trend, starting at $89 and dropping to single digits by mid-quarter before slightly recovering. Downloads ranged from 9.7K to 30.6K, with significant peaks and troughs. Weekly active users peaked at 148K in early April but saw a decline towards the end of the quarter, concluding at approximately 102K.
Goo: Slime simulator, ASMR by Exomind LTD showed no significant activity in terms of downloads or active users until mid-June, when it briefly recorded a revenue of $128.
Virtual Slime by Cider Software LLC exhibited minimal activity throughout the quarter, with a slight revenue of $22 in mid-June and negligible downloads and active users.
These insights into the performance of the top slime games in Turkey for Q2 2024 are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's platform.